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3D Game Demo Multiusers web 3D system
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Last post 2 years
Cicada update
Today at 3:00PM, we will be updating the web 3.0 engine (Cicada) with the following:Support for picture librariesNew 3D interaction CSSrendererFull support for 400px devices (authenticated and non authenticated)3D libraries version 83Search engine optimiz...

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Last post 2 years
New SSL certificate set
For your security and privacy, today, we have renewed all server side certificates (web, voip, messaging) in production, testing and developement beds. The certificates are valid until 04/01/2020. This update did not affect normal usage, but you may have...

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Last post 2 years
Serveurs maintenance
This coming Saturday 29th of November, from 9:00 am to 1:00 pm, our ISP is planning a network maintenance. This means the site and the services will not be 100% up during this timeframe.Thank you for your understanding on that matter.

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Last post 2 years
Google Chrome MS Windows version 50 : ERR_DISALLOWED_URL_SCHEME
We have just used a new machine with Google Chrome version 54 under windows 32-bit system to access a websocket website and we get the following error everytime: ERR_DISALLOWED_URL_SCHEMEWe know the certificate is valid and this error happens solely with ...

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Last post 2 years
r80 migration and "three.euler .setFromRotationMatrix given unsupported order: undefined" #9583
Hello everyone,The migration to r80 went pretty smooth, no issues nor warning found... I wanted to thank you for the stability in the latest releases. It went from 10-14 days worth of work to nothing! It sure gives us more time, but most importantly, it g...

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verteAzur
verteAzur


Last post 2 years
Blender skinning model export to Three.js with LocRotScale attributes
Lately, I have been skinning models with LocRotScale in blender and noticed that all is good except with scaling. In other word, when I try to export an animation that uses location, rotation and scaling frames, only the location and the rotation works. T...

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verteAzur
verteAzur


Last post 2 years
r78 findings and "three.webglrenderer.setTexture2D: don't use render targets as textures.
warning: three.webglrenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead.We have found the line that needed the "renderTarget.texture" update. It was located in the render member function of the THREE.ShaderPass...

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Last post 2 years
First THREE.js PR approved: Examples View source button
The view source button on the examples works fine if you are online. We are developing via a closed network for security purpose and all the "View Source" buttons are not working. We have to manually change the url and access the example without the side ...

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Last post 2 years
THREE.js UV mapping on convex geometry skewed on z-axis
When a simple 4 vertices plane is created with the convex geometry modifier, the UVs mapping are not working while using the z axis. If you look at the cube in the example http://threejs.org/examples/webgl_geometry_convex.html, you will see only 2 sides h...

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Last post 2 years
THREE.js r73 to r74 migration findings
This post is a copy from github message (v74 findings) #8297Hello, I have migraded our app/engine to use the latest THREE.js r74. To summarize, there is NO problematic changes that could potentially break code while upgrading from the previous r73 version...

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