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3D Game Demo Multiusers web 3D system
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Last post 1 years
What ES6 features are not yet supported by Java 9 Nashorn?
The Java version 9 comes with the support of the ECMAScript6 specification (ES6) via its JavaScript Engine called Nashorn. This is a long waited support by the Javascript aficionados since its first release in the JDK 8 in 2014. The ES6 specification...

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Last post 2 years
Game engine performance testing
This week, we have put together a short video while working on the game engine long term memory management. As you will see, we have fined tune the performance to a 59 fps average and we keep finding upgrades to get to the holly 60fps. The challenge...

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Last post 2 years
Flowers generator v. 1.0
Hello everyone,This week, we are sharing the first version of our  flowers generator, which is directly integrated into the game engine. The generator can recreate (as close to reality as possible) any 1-stem flower, plus it integrates animations to...

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Last post 2 years
Ivi dev snapshop video
Latest video preview of Ivi and the Light Workers in dev, enjoy!(google ref: https://goo.gl/cOhwJd)

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Last post 2 years
Flower full cycle (xplay) video
We are happy to share this video showcasing the "Flower/plant full cycle" in multiplayer mode: flower harvestingseed spawningseed pickupseed dropnew plant growing cyclestem + leavesfully growned flower ready to harvest (and continue the cy...

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Last post 2 years
Ivi's multiplayer hive management & baker
This post showcases the multiuser item management system. As you will see, this system is far from being eyecandy and it is in 2D, but it does the unique task of managing  virtual items on a multiplayer level. Yes, these features are unique to Ivi an...

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Last post 2 years
Latest Zeagle controls with camera chase video
Thanks to the native quaternion camera support by Three.js, it is easy to implement responsive camera chase (follow) controls that give pure in game fun.  The controls are fully customizable by the player: drag smoothness, distance, rotation speed, +...

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Last post 2 years
Ivi's multiplayer feedback
This videos showcases the movements, items and particles feedback in multiplayer mode.

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Last post 2 years
It may just be the racing mode ;)
This video showcases the latest LOD (level of details) engine in combination with dynamic placement while flying at fast speed; 3 times faster than normal play, this may just be the xplay racing mode ;) (Web encoding: 432p at 1.6Mkb/s, Full HD versions: ...

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Last post 2 years
A steady 60 FPS with 10K instances buffered geometry
To cloture the week, we've just added a new particle engine with the latest Three.js instance buffer geometry. After rendering the scene (terrain and assets) and displaying 10K leaves objects, we are getting a constant 60 FPS ingame. The performance is do...

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